![]() What’s great about Carrion’s amorphous creature is that these upgrades are justified quite nicely. Slowly, you acquire more health, skills and energy needed to progress to previously inaccessible areas. Initially, your character is weak and vulnerable. Like all Metroidvania titles, Carrion follows that tried and true formula that has been used for decades. But I might say, the game has one of the most satisfying endings in recent memory. They’re there just to break up the general game loop. These flashbacks don’t really add much to the game’s overall story or lore. Sometimes you assume the role of a lab-coated scientist, other times a soldier. Every flashback sequence pits you as a different human character. For instance, you’ll notice screens directing personnel to fallback to certain areas of the facility as you progress.įlashback sections are few and a far apart and superficially portray the human side of the story. ![]() There is some light environmental storytelling going on as well. The creepy 80’s horror movie theme never relents throughout the game. As you progress, you can actually get a sense that your actions are indeed spreading fear throughout the vast facility.Īlthough Carrion’s story is simple and light, it does a good job of setting up the game’s overall vibe. That goal is to stalk and consume those who imprisoned it in the most gruesome ways possible. Players control a mysterious, amorphous creature that escapes captivity in a heavily guarded research facility with a single goal in mind. The game is self-described as a reverse horror game. Is the game worth your time and money? Find out in our full review below.Ĭarrion’s interesting twist comes in its basic premise. However, there are some aspects that hold it back. Not only is it a self-styled Metroidvania, one of my favorite sub-genres, but it attacks the tropes with an interesting twist. In typical Metroidvania fashion, these abilities typically have both a combat use and a navigational use, and every time you get a new ability you’ll be able to explore previously closed-off sections of the map.Carrion is a title that will stick around in my head for a while. Carry OnĪs you progress through the underground facility, you’ll unlock strains of DNA that add new abilities to your repertoire, such cloaking, growing blades and charging through barricades, and most notably, parasitically controlling a human. It’s hard not to crack a devilish smile when you’re able to creep down on an enemy from the ceiling, quickly pull them up, eat their top half, and drop their lower half down for the rest of the people in the room to freak out about. Enemies can be consumed for health and extra biomass, or slammed and tossed around like rag dolls bits of the environment can be hurled across the room and doors can be ripped right from their hinges. You can control one of your tentacles via the right stick and grab either enemies or pieces of the environment with the right trigger. It’s delightfully creepy to watch and there’s a great speed and fluidity to its movements, which is important because hit-and-run tactics are crucial when dealing with the more dangerous weapon-wielding enemies you’ll encounter. The monster has total freedom of movement, with its appendages automatically shooting out and pulling it toward whatever direction you point it in. If there’s one thing that Carrion nails, it’s the movement and abilities of its leading amorphous, multi mouthed, tentacled monstrosity.
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